Category Archives: Concept Art

October 27th: Close Enough

Okay I’m reasonably satisfied with this character design. I could spend a few hours polishing it up, making the painting look real nice and adding all the texture and detail, and maybe someday I will — for now, I think … Continue reading

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October 26th: Building Character

Still working on the character design mentioned in weekly devblog. It’s a different kind of art: It’s a bit frustrating knowing that most of the stuff I’m drawing is never going to make it into the finished piece, but it’s … Continue reading

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June 22nd: TIGJam Part Three

Another day, another… day. Let’s see, I started off pretty tired from yesterday, so I definitely had a slow start today, but I got all of the code I’ve done over the last few weeks committed (I really should get … Continue reading

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Feb 7th: Tree Developments, Level Transitions, Weekly Digests

I spent some more time mucking about in the code, this time primarily to add support for pre-loading level resources. This isn’t implemented yet, since I still don’t have a way of telling it which resources in particular to pre-load, … Continue reading

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February 6th: Trees

First, I put a little bit more work into the run cycle today: I decided to keep the head looking straight ahead, and redid the timing so that she spends a little bit less time in the air. Still not … Continue reading

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