Author Archives: problemmachine

About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.

June 24th: Owl Who?

Weird day but I think reasonably productive. Wrote a good blog piece (I think), did some dishes, made some bbq pork, did a bit of commission work, played some games. Been working on trying to get out and walk around … Continue reading

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June 23rd: Owl

Did a very bad job of having a sane sleep schedule, but got a few things done. Laundry, commission work, outlined next blog post, and finished creating the dissolve behavior that will be necessary to complete the enemy death effects. … Continue reading

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June 22nd: Welp

Got very little done today, just some commission work. Supposed to be very hot next few days, so we’ll see if I can do better under those circumstances.

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June 21st: Dissolution

Was getting a bit tired of working on backgrounds so I started working on the enemy death/revival/etc system. Biggest breakthrough was I thought of an effect for when enemies are defeated that should look awesome, solve the problem of the … Continue reading

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June 20th: Drag

Not much energy for getting things done today. Got a bit more work in on the background illustrations — I think I have them pretty well figured out but need to get all the details in. Didn’t get much of … Continue reading

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June 19th: Background Info

Worked on more background stuff today — didn’t finish anything, but solid progress on two backgrounds. Also did some painting, and some commission work — very arty day.

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June 18th: Sunset

Figuring out some stuff with how this background will work. Didn’t have much time to work on it today, though, though some slight progress was made. Mostly did work at my mom’s place today, wrote some music for wizard jam, … Continue reading

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