Author Archives: problemmachine

About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.

December 13th: Sinus

Had a nasty headache today which I think was caused by some dried out mucus impacting in my sinuses. Eventually managed to fix it by way of ibuprofen, zyrtec, and a few cups of hot tea, but by then most … Continue reading

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December 12th: Alpha protocol

Finished Alpha Protocol on stream, which was a lot of fun. Also did a fair bit of cleaning up around the house and worked on commission stuff

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December 11th: Groceries

Did a huge grocery run today which kinda tired me out. After some rest, I eventually managed to get a little bit of music and commission work done — not a lot, but better than nothing.

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December 10th: Tree

Decorated a tree, worked on Feral behavior code a bit, and did a chunk of commission work.

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December 9th: Views

Felt extremely low energy today, so I mostly napped. Ended up working on the camera system for the game a fair bit, though, and wrote the DevBlog, so not a total loss. Can’t all be winners.

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December 8th: Feral

Finally got to where the dang Feral enemy code will build. Well uh mostly, one of the behaviors is just commented out now. And I have no idea if it will actually work, but it’s at least kind of in … Continue reading

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December 7th: The End is Nigh

Streamed some more The End is Nigh, did some more office tidying side work stuff, worked a tiny bit on commission stuff and kicked the can a bit further down the road on getting the game up and running again.

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