Author Archives: problemmachine

About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.

August 18th: Concept

Went back to one of the concept arts I did before and spent several hours revising it, plus a bit of time working on another one. Neither are done yet, but I think one is close. Sometimes it just takes … Continue reading

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October 17th: Paperclip

I got caught up in the damn paperclip game. Other than that I did a stream and a bit of sprite work today. Took a while to wake up, I dunno. Maybe I’ll treat it like a pseudo- day off.

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October 16th: Tired

Seems like I’m getting tired a bit fast these days — not in terms of activity, but just the amount of time I’m inclined to stay awake these days. Usually I tend towards 16-18 hour days, and the last few … Continue reading

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October 15th: Wonder

Saw Professor Marston and the Wonder Women, which was good. Put in a bit more work on the Pandemonia painting, but getting extremely frustrated with this pen display I’m trying to return. Also did some more work on roughing out … Continue reading

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October 14th: Groceries

Mostly just did a big grocery run today. I also spent like 4 hours watching a stream of Gods Will Be Watching, which is maybe not the most productive use of my time but it’s a rather interesting game so … Continue reading

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October 12th, 13th: Busy

Forgot yesterday’s post I guess — I spent all yesterday studying 3d modeling stuff. Today I did a therapy session, three hours of figure drawing, three hours of Jackbox gaming, and 90 minutes of streaming. Very busy. Sorry I keep … Continue reading

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October 11th: Reschedule

Forgot yesterday’s post since I spent a while making the monthly devblog. Yesterday I decided to come up with a more disciplined schedule, so today I created a daily schedule for me to stick to in the future — probably … Continue reading

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