Monthly Archives: July 2015

July 30th: Overheat

Man I just can’t think too great right now. It turns out the whole idea with the entity prototype might not work because entities are made with the assumption that they constantly update so the created entity expires and breaks … Continue reading

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July 29th: Boiling

It got super hot today and I didn’t get as much done as I’d hoped. I did buy a giant fan yesterday which helped, but it’s also kind of drying me out which makes it hard to work as well. … Continue reading

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June 27th: Adjusting

I’m thinking I’m going to change up my work schedule, and instead of trying to put an hour in on each thing I’m working on each day I’m going to try to put in a 2-4 hour block on one … Continue reading

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July 25th: Stunning

This is the first time I’ve animated a loop at something close to actually 30fps, and… tbh I’m not sure I love the feel of it. It’s smooth, but… I dunno, we’ll see. Anyway this is just the stun animation, … Continue reading

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July 24th: Stumble

I decided I needed a stun animation so I created a first frame for that. Still doing some pondering on how to do anonymous entities.

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July 23rd: Lost

Consistently having a very difficult time figuring out what task to do next. I think the next big thing to tackle is kind of a side thing but something I’ve been wanting to get done which should make some other … Continue reading

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July 22nd: Spikier

Realized I’d neglected to do the actual collision implementation of spikes yesterday so did that today. It’s a bit messy but I tested it and it at least approximately works. Also in the process of doing this I added support … Continue reading

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July 20th-21st: Spiky

I decided my game needed spikes so I added them. I may need to revise my pathfinding system to account for them… but then again I may actually not, since they won’t be detected as ground tiles but they will … Continue reading

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July 19th: Aggro

Man I dunno my sense of where I should be on this is thrown way off again. I think tomorrow I need to open up the schedule again so I can get a better sense of where I am in … Continue reading

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July 17th: Steps

Well so much for an early start. Ended up being pretty distracted much of the day so just got a bit of work done on the walking turn. It’s better now, the motion makes some sense, but still needs work.

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