Monthly Archives: June 2015

June 29th, 30th: Setup

Just a bit more work on all the states. The number of build errors is down to just a couple, so all I need to do is get those fixed up and address a couple of notes I have and … Continue reading

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June 28th: Tick Over

Okay I’m getting close to building everything now. Once I build it I completely expect it to not work at all, but hopefully in an informative way that will let me get it up and running in relatively short order. … Continue reading

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June 26th: Breakdown

Argh it’s real hot. Just got a bit of work done today, running into particular trouble separating the path navigation routine out into an external function, but on the other hand this will make it way easier to use in … Continue reading

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June 25th: Heat

It’s starting to get real hot which isn’t making working any easier. Got all the states down in a mostly usable form and laid out the behavior class, next I need to pull out the general use stuff (generating a … Continue reading

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June 24th: Droplets

It’s been pretty hot and I’ve been pretty distracted and the work is pretty tedious so this is going slow. Annoying, since I thought breaking it down like this would make it go super fast, and so it might have … Continue reading

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June 23rd: Attack and Decay

This is taking a lot longer than I expected. It’s mostly the attack state, which was the first one I worked on due to the alphabet. I think the other ones will be more straightforward, but this one holds a … Continue reading

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June 22nd: Sorry State

Feeling vaguely headachey, sneezey, out of focus, and generally under the weather today, and between that and being a bit busy with other stuff didn’t get a lot done today. I created a bunch of little state classes for the … Continue reading

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