Monthly Archives: April 2017

April 29th: Stalled

For whatever reason not a productive day. Got a fair chunk of commission work done, but didn’t get any streaming in, made basically no progress on the game aside from finding a new bug, and didn’t manage to get any … Continue reading

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April 27th, 28th: Marathon

Ended up being a weird day where I mostly ended up keeping someone company who was doing a 24 hour game stream, but I also fixed a few key bugs in the particle system.

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April 26th: Bedtime

Spent a lot of time dragging around and assembling furniture today, most notably a new bed setup. Was pretty tired when I got home, but was able to finish the attack animation for the knife version of the mask enemy.

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April 25th: Leak

Fixed the massive memory leak in the particle system, which turned out to be very stupid. Also fixed an infinite recursion bug in the release version logging functions, which was also very stupid. Did a bunch of cleaning work at … Continue reading

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April 24th: Poke

Mostly helped out around my mom’s house today, did some art, and streamed a bit when I got home. Also made a dent in the knife attack animation for the first enemy of the game. Need to set aside a … Continue reading

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April 23rd: Video Games

Streamed Hollow Knight for 2.5 hours, then played a few hours of PUBG on another person’s stream. After all this I only had a bit of time to get work done, but I wrapped up the blog post for tomorrow … Continue reading

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April 22nd: In Bed!

Spent most of today helping out at my mom’s place while she tries to get set up to get a new bed in there. Then came home and played some PUBG (which I haven’t yet tried streaming — I’m pessimistic … Continue reading

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