Monthly Archives: January 2018

January 30th: Time?

Man, feels like all my time just slipped away today. I spent a little while moving furniture, a few hours streaming, and a couple of hours cooking, but I dunno where the rest went. It’s a mystery. Advertisements

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January 29th: Return

Well, back home now after being gone for a weekish. Been busy with enjoying my vacation so now it’s back to work and stuff. Starting tomorrow.

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January 20th: Halting

Felt much less energetic today. Got in some manual work, then very little after — eventually ended up working on the game a bit more, but nothing substantive. Still, some progress is better than none, and you just gotta accept … Continue reading

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January 19th: Acceleration

Energy’s getting back up, which is good, but I persist in squandering it on playing Slay the Spire, which is… less unqualifiedly good I suppose. Got a fair bit of programming work done, but a lot of it was just … Continue reading

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January 18th: Scrapin’ Away

Slowly making progress, fixed some more bugs in the OpenFL version of EverEnding. Gotten past the problems with files loading and started running into some weird ones with the way specific things are parsed across platform differences and the like. … Continue reading

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January 17th: Tremor

Nasty mood swings today kept me from being too productive, but I worked a fair bit on getting the game to build. All the build errors are fixed, but there was a weird crash on startup that took me a … Continue reading

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January 16th: Approach

I thought I was less tired but then it turned out I was still pretty tired. Moved some furniture around, streamed a couple hours, and did a pretty minimal amount of EverEnding work. Bleh.

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