Monthly Archives: January 2016

January 29th: Token

Did some token work on the double sliders today. Nothing much, but better than nothing. I let myself get too distracted I think.

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January 28th: Time Travel

Huh. I guess I forgot yesterday’s devblog. Oh well. Anyway, the frame image editor is done as far as I can tell. It’s at least done enough for now, providing a good stopping point for the moment for AnxEdit. Now … Continue reading

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January 26th: Weekends?

I didn’t get much done today. I also belatedly remembered I was supposed to be scheduling days off for myself, so maybe that balances out? Anyway image editor is mostly done and mostly implemented. I’m just figuring out what obvious … Continue reading

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January 25th: Imaging

Okay image editor is done-ish but untested. I will get it added in and tested out tomorrow.

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January 21st: Reslide

for AnxEdit I started creating an image/clipping rectangle editor. It’s maybe 70% done. For EverEnding I had to update things to work with the new sliders, which turned into creating a dedicated double slider class, and that’s about half done. … Continue reading

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January 20th: Listing

Got registration point re-ordering working, which pretty much finishes up the reg point editor. I’ve got some more stuff I’d like to have in terms of registration point editing, like being able to drag around points across frames simultaneously and … Continue reading

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January 18th: Double Up

Okay took my first run at trying to work on EverEnding and AnxEdit concurrently today. Not wildly successful, but I was actually pretty tired to start with so I don’t take that as especially discouraging. Anyway, I hooked up some … Continue reading

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