Monthly Archives: August 2014

August 30th: Movement

Okay, I made it so movement between tiles was smoothed out, so that pushable things can be pushed. I also created an undo function. Most of the main logic for the game should work fine now. Things to do tomorrow: … Continue reading

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August 29th: Control

kind of ugly right now, but that’s because I’m just dumping random stuff in to test. Highlighting of different board squares in different colors works, clicking on a square to move there works. Started adding code for move undoing functionality, … Continue reading

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August 28th: Pieces

I did a bunch of refactoring, putting all of the logic determining which piece has which movement possibilities into the piece class, and making it so it was possible to use the same code for the player piece as the … Continue reading

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August 27th: Tilt

Added some test pieces to the board, some code for selecting and highlighting tiles (some issues with other tiles overlapping the highlight), added a little bit of tilt to the board based on cursor position. Next, I’ll add the player … Continue reading

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August 26th: Finally

The damn board finally renders correctly. Yay! Tomorrow I make sure the pieces render correctly on the board and mouse interaction works, then I make menus.

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August 25th: Dammit

I spent like 2 hours today just trying to get the stupid board to render correctly. Flash has some weird set of methods for faking 3d rotations on 2d graphics elements, but making those rotated elements line up correctly with … Continue reading

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August 24th: Dare

I’ve decided a couple of things. First, while I don’t care a lot about hitting the Ludum Dare deadline, I do think that the idea I’ve come up is pretty solid, and probably won’t take too long to make. Therefore, … Continue reading

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