Category Archives: Programming

March 24th: Elliptical

Did yardwork and started working on a new system for adding ripples to the water. This one’s much simpler than the fluid dynamics sort of system I had before, but I think it will look nice. Towards this end, I … Continue reading

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May 6th: Swing

Building up momentum again. Finally figured out the problem that was keeping me from scaling details up and down — the xml conversion function, which I was also using to pass particle info between threads, didn’t properly load scaling data. … Continue reading

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March 6th: The Matrix

I spent a chunk of today cleaning up my room, which felt like a substantial morale boost, then thus emboldened tackled the performance issues of the particle system. What I found ended up really surprising me: What was slowing the … Continue reading

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February 13th: New Threads

Started researching today how to do multithreading in Adobe AIR. The approach is conceptually ridiculously simple, basically just loading in a separate swf and executing it concurrently, but it will be tricky to figure out how to restructure my system … Continue reading

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June 21st: Right Round

Started work on the right turning animation, did some more work on candle, and did some streaming.

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June 9th: Overflow

Been getting very sleepy, and now experiencing the inevitable snapback from trying to adjust my sleep schedule. Oh well. Finished the right-facing stopping animation, will do the left next: This means the character is at least fully animated for the … Continue reading

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June 5th: Repository

Okay I’ve got the repository all connected up again, did a bit more animation work, and a very small amount of programming on Candle.

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