Category Archives: Game Design

February 15th: Tweaks

Modified the tileset template a bit to add foreground element tiles and combination solid/platform tiles, since it was getting hard to make natural transitions between solid and platform tiles in some circumstances. The code for these will be kind of … Continue reading

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October 22nd: Handling

Okay so after thinking about it I think the different weapons are only a few specific instances, and to look good they should probably animate differently (since one holds a spear very differently than a knife), so actual weapons should … Continue reading

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October 20th: Map Check

Today I didn’t really know what to do next, so i thought about it. in particular I thought about the spear throwing version of enemy entity and how that was going to work. Think I have an okay plan for … Continue reading

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April 22nd: Snowballing

Okay, started in on the second enemy type, if only very slightly. This is probably going to be the single most complex non-boss enemy type in the entire game, so I need to leave myself some room for this to … Continue reading

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April 21st: Making Enemies

I didn’t get to the more advanced enemy types yet, but I got the first basic enemy really nailed down. Its basic awareness of its environment is something I can build off of for later enemies, and it has enough … Continue reading

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March 27th: New Years Resolutions

A thought occurred to me last night: I’ve been putting a lot of work into getting this game working at 1920×1080, but I’m not sure that’s actually the best look for it. I’d originally imagined this as something like the … Continue reading

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March 20th: Boss

I did one enemy for the start of chapter 2, then got a bit stuck on the next once. I’m going to have to do a bit of pondering on that, so rather than stall on it I decided to … Continue reading

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