Monthly Archives: April 2014

April 29th: Distanced

Okay I fixed the problems particles were having with draw distance. It turned out there was a weird line in there resetting their distance to 0 on each frame, and generally the treatment of distance wasn’t very consistent. Now, it … Continue reading

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April 28th: Cleaning House

I keep on checking to make sure segments of code work before moving on to the detail editor and being unpleasantly surprised. I found a whole bunch of bugs in the particle details today and had to spend a couple … Continue reading

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April 27th: Fix’d

I fixed the render error and that’s what I got for today. Turned out that when I renamed a bunch of variables for the code port I forgot to rename one and it had the same name as a variable … Continue reading

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April 26th: Speedbumps

I ended up exerting a lot of my energy digging in a back yard today, so I probably wasn’t going to get a lot done at any rate, but I’m also not exactly sure where to start in on developing … Continue reading

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April 25th: Imagery

Okay. Made it so if an entity has an image and has useImage set, that image will display in-game — otherwise it just shows up in the entity editor. Also created a button to flip that property on and off … Continue reading

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April 24th: Working

Prototype editing works. The image browser is miles more efficient now, quickly updating with the filters instead of the huge gross delays seen before. I tried doing a test run with setting the image and then saving the result to … Continue reading

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April 23rd: Asymptotic

Getting close, but of course the closer I get the more little things I notice to fix. Still need to allow editing of prototypes from the list for sure, would like to tidy up the animation and sound behavior control … Continue reading

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