Category Archives: Game Art

April 1st: Join the Madness

Month-long game jam project started today. I decided what I want to work on for the next month is a very challenging and fast-paced 2d platformer, probably with some Metroidvania elements. The concept of the jam was to base every … Continue reading

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June 16th: Ruinous

Played a lotta video games today. Also did some more WizJam5 music and put in some work on a background painting for the ruins level of the game. Still kinda figuring out what’s going to work here, I keep wanting … Continue reading

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October 15th: Hills

Did some more background painting work today. Man I love doing background painting. Also commission work, music stuff. The usual.

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September 19th-20th: Rocky Balboa

Updated the stone tileset to add some segments that look more intentionally constructed rather than weathered, so now I can make neat pillars like this Felt shitty yesterday which is why I missed a day. Got some good music work … Continue reading

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September 18th: Rocky V

Stone tileset is getting very close to what I want. It has volume, feels fairly realistic, and maintains the small palette size. It does look a little bit less cut and more natural than I had imagined, but weather erosion … Continue reading

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September 16th: Rocky III

Ended up catching up on the EverEnding work I left undone yesterday instead of doing the commission work I had scheduled for today. I feel okay with that decision. More work on the stone tileset: I’m definitely starting to get … Continue reading

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July 17th: Cave

Commission work, music, more background art, and a little bit of 3d modeling studying.

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July 11th: Cycle

Currently cycling my sleep schedule around which makes everything weird. Things get done on a different day than I scheduled myself to do them, stuff gets folded together, stuff gets missed. Whatever. I worked on the cave background more today, … Continue reading

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July 7th: Backing Up

Did a bit more work on the cave tileset, think I was closer than I thought before, but still need to do some connective tiles. Tried to create a background to create a context to view the tiles in, but … Continue reading

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April 13th: Overload

Very little progress again. This streaming thing is turning out to be a lot more work than I’d anticipated: 2 hours for the stream itself plus another hour to get the videos split up for youtube and such. We’ll see … Continue reading

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