Monthly Archives: October 2016

October 30th: Halfway Functional

Worked on the harvest animation more. I’m kind of reworking this one as I go, so it’s a bit tricky but it’s shaping up. I think I’ve got a solid idea of what the final version will look like now.

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October 29th: Light

Starting to feel a bit better than I felt the last couple of days, but still feel like I’m running very slow. Hopefully will pick up speed a bit over next few days. Created a recovery animation for the right-facing … Continue reading

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October 28th: Off

Felt really off all day today, got very little done. Managed to get this week’s blog piece written (I think it’s a good one too), and did a bit of studying and some commission work, but nothing very substantial. Hopefully … Continue reading

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October 27th: Arise

Created the finished rising attack animation. It needs a recovery animation that I hadn’t planned for, though, since right now it looks a bit abrupt. Also did a little bit of commission work. Slow start today, very tired.

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October 25th/26th

Been spacing out on updates. Coulda sworn I posted one on the 25th but, eh, guess not. So, 25th, got the adaptive music system up and running; 26th, created the secondary right-facing crouch attack animation. Also some commission stuff and … Continue reading

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October 24th: Down

Finished crouching right primary attack. Did some art practice and music stuff too. Starting to get together the music for the first section of the game.

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October 23rd: Readjustment

Started in on right-facing crouching attack. This animation needs to be substantially reworked because the hand position has changed for crouching attacks, but the desired motion is similar enough to the standing attack animation I had to discard that I … Continue reading

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