Monthly Archives: August 2016

August 30th: Inheritance

Did both programming and animation done today. Updated a bunch of things to get the parameter editor to play nice with behaviors that inherit from other behaviors, which took me down a bit of a rabbit hole and is still … Continue reading

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August 29th: Return

Today I did a lot of yardwork and errand stuff, but still had time to get most of the left-facing falling start animation done. Also a lot of commission work.

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August 25th-28th: Break

I haven’t been updating for a few days due to going off on a weird impromptu vacation thing. I actually got a bit done while I was out and about, practicing art and music and getting some work on EverEnding … Continue reading

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August 24th: Trip

Leaving for a semi-vacation tomorrow, so didn’t get much done today, just packing and some commission work. I could still maybe get something done, but I’m feeling the tension right now so I think I’ll go easy on myself.

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August 22nd/23rd: Speedbump

Forgot to update yesterday, but I did a shitload of commission work. Today I did a little bit of manual labor and I made the right falling loop animation, completing the standard right jumping animation set. There’s a bit of … Continue reading

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August 21st: Movie

Very sleepy. Saw Kubo and the Two Strings which was great. Finished right-facing falling start animation. Did some commission work and some music stuff. Not bad.

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August 20th: Falling

Started creating the finished right-facing fall animation. Found the problem with the animations, which turned out to be in the core animation class itself rather than the animation files or their specific implementation, so everything should look better now that … Continue reading

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