Tag Archives: Photoshop

July 5th: Alpha Ambitions

I feel like I’m getting close to getting something that feels like the game is supposed to feel, now, even if only slightly, and it’s super exciting. As I covered in the weekly DevBlog, I think this is really getting … Continue reading

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March 24th: Complete Turnabout

I’ve finished the planning frames for the turn animations. They’re a bit sketchy, but the motion looks good, and I should be able to make some of the motions which feel a bit too extreme smooth out with some motion … Continue reading

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March 23rd: Twister

Okay 2am is a bit late for updates, but whatever you’re not my mom shut up (unless you are my mom, in which case hi mom). Since I seem to be trending later rapidly sleep-schedule-wise, I’m probably going to have … Continue reading

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March 6th: Lofty Aspirations

I actually got some of the animating I was talking about doing done today. Aaaaand I forgot to export it again, but I’d feel bad about ripping you off on that for two days in a row so I’m gonna … Continue reading

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February 22nd: Idle, but not too idle

A lot of today was taken up with doing some errands and, more prominently, figuring out what I’m going to write for tomorrow’s Problem Machine update (a few hundred words in, hopefully I can settle down into a good writing … Continue reading

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February 17th: Revisitation and frustration

I made a lot of kind of zigzaggy progress in coding today. First, I was getting tired of having to maximize the window each time I started the program so I started looking into ways to have it start maximized, … Continue reading

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February 14th: I think it’s a holiday or something I dunno

Animating: Was originally planning on going directly from this stage to drawing the frames out, but now I’m thinking it might be a better idea to get all of the animations planned out this way before putting pencil to paper, … Continue reading

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