Monthly Archives: May 2015

May 29th: Fatigue

I’m tired of pathfinding today, and tired just generally what with temperature changes and stuff. Made some very minimal progress on doing a running animation for entities.

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May 28th: Terra Cognita

Okay, I THINK the nav mapping function is done. I also updated the other places where I used the faulty line tracing algorithm — not sure if it’ll help at all, but probably couldn’t hurt.

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May 27th: Exploring

I’m so tired of working on this. Bleh. Nav Map is slowly improving. I found a big bug in the obstruction detection, so I should probably also go and look at the collision and sight test functions which used similar … Continue reading

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May 26th: A Step to the Side

Bleh. The work now is very finicky, making sure the nav map connects all the nodes that are supposed to be connected and none of the nodes that aren’t. The function that’s supposed to detect obstructions is letting some of … Continue reading

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May 25th: Double Skip?

Okay I meant to skip a day for the weekly devblog but apparently I accidentally skipped two somehow. This seems to happen a lot. Oh well whatever, that shit’s not important. I added some fixes today to ensure that entities … Continue reading

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May 22nd: Confusion

This is slow going, not so much because it’s super difficult as because I’m having a bit of trouble focusing. Hopefully this will go away naturally in a day or two as my mood shifts. In the meanwhile, I have … Continue reading

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May 21st: Instructions

Got a little ways into doing the movement code. I’ve been a bit low energy, so it’s slow going, but it’s going.

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