Tag Archives: Game Art

July 5th: Alpha Ambitions

I feel like I’m getting close to getting something that feels like the game is supposed to feel, now, even if only slightly, and it’s super exciting. As I covered in the weekly DevBlog, I think this is really getting … Continue reading

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June 22nd: TIGJam Part Three

Another day, another… day. Let’s see, I started off pretty tired from yesterday, so I definitely had a slow start today, but I got all of the code I’ve done over the last few weeks committed (I really should get … Continue reading

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June 21st: TIGJam Part Two

Well. Today I actually got all of the transitions for the running animation working. The transitions themselves were easy to implement due to the groundwork I laid yesterday, but controlling which transitions were selected and loaded in was a bit … Continue reading

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June 20th: TIGJam part one

Oh man, what a day. I got in to TIGJam right around the time it started, sat down, and promptly started being asocial and weird. I popped open the code base for Eve and started poking around inside with the … Continue reading

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April 3rd: Settling In

Today was a super long and intense day, but it resolved a lot of the stress which has been hanging over my head and setting my anxiety on fire, so I’m actually feeling pretty good at this point. I didn’t … Continue reading

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April 2nd: I’m Down

Started the crouching animation today by planning out what I want it to look like when it’s finished. Here’s a side-by-side comparison of the standing frame and crouching frame: Bits of this still need changing. Hair needs to be redrawn, … Continue reading

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March 24th: Complete Turnabout

I’ve finished the planning frames for the turn animations. They’re a bit sketchy, but the motion looks good, and I should be able to make some of the motions which feel a bit too extreme smooth out with some motion … Continue reading

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