Monthly Archives: May 2017

May 30th: Mostly Right

Well it turns out the reflections weren’t drawing in the right place and I’d messed up some of the displacement maps, so I fixed that stuff. Water’s getting close to done now, just need to add some texture to the … Continue reading

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April 28th: Lazy Sunday

I don’t think my weekend schedule is quite working. I’ve been feeling like I’ve had too much slack today and yesterday and I don’t really like it. It’s not exactly depressing, but it’s depression-adjacent. I think two days for writing … Continue reading

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May 27th: Making Waves

Water effect is really coming along now. Got scrolling displacement maps set up for wave effects, and also ensured that the color matrix worked for various color processing effects. Main thing left is to soften the edge between reflected areas … Continue reading

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May 26th: Ripple

Ripples work now. They look okay! Also got a bit of commission work in, did some stream setup stuff, did some laundry. Gonna try to come up with an idea for Monday’s blog post before I go to sleep. Also … Continue reading

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May 25th: Art

Finished Hollow Knight on stream today and got in a fair amount of commission work

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March 24th: Elliptical

Did yardwork and started working on a new system for adding ripples to the water. This one’s much simpler than the fluid dynamics sort of system I had before, but I think it will look nice. Towards this end, I … Continue reading

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May 23rd: Sunk

Got my code running but it’s incredibly slow and the effect isn’t working yet. Will probably have to figure out another simpler way of doing this effect — probably involving just drawing ellipses with the graphics tool to be ripples. … Continue reading

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