Category Archives: Daily Update

June 26th: Sidetracks

Ended up getting very sidetracked what with one thing and another, but got a little bit of progress in on the whole harvest system thing. Think it’s getting close to up and running, and this could be a big step … Continue reading

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June 25th: Sugar

Finished the dissolve effect I think, and also the stencil thing I added to my animation class. Both of these still need to be tested, but I’ll probably just leave them as-is and fix the problems as they come. I … Continue reading

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June 24th: Owl Who?

Weird day but I think reasonably productive. Wrote a good blog piece (I think), did some dishes, made some bbq pork, did a bit of commission work, played some games. Been working on trying to get out and walk around … Continue reading

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June 23rd: Owl

Did a very bad job of having a sane sleep schedule, but got a few things done. Laundry, commission work, outlined next blog post, and finished creating the dissolve behavior that will be necessary to complete the enemy death effects. … Continue reading

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June 22nd: Welp

Got very little done today, just some commission work. Supposed to be very hot next few days, so we’ll see if I can do better under those circumstances.

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June 21st: Dissolution

Was getting a bit tired of working on backgrounds so I started working on the enemy death/revival/etc system. Biggest breakthrough was I thought of an effect for when enemies are defeated that should look awesome, solve the problem of the … Continue reading

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June 20th: Drag

Not much energy for getting things done today. Got a bit more work in on the background illustrations — I think I have them pretty well figured out but need to get all the details in. Didn’t get much of … Continue reading

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