Monthly Archives: December 2015

December 30th: Flip

Forgot I had to add the horizontal/vertical flip buttons. They ended up getting kinda crammed in there because I’m running short on space, but I think this works fine. I also added all the code to implement the existing controls, … Continue reading

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December 29th: Todo

Okay I’ve got all of the control panels in place now, but only half of them are implemented. The other good news is that I have a pretty good idea at this point how I’m going to go about implementing … Continue reading

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December 28th: Rearrangements

Ended up stacking both control panels up on the left side since that was a lot more space efficient, but didn’t end up merging them together after all. The controls aren’t completely hooked up yet, but it should be fairly … Continue reading

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24th: Spacing

Missed updating for a few days because I got very little work done. I decided to create a sub class for a slider with a label and a text input field, since that seems to be something I use an … Continue reading

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December 19th: Slide

Spent some more time with the good ol’ slider class, making miscellaneous improvements. This was something which I think would have saved me some work if I’d done it earlier: Some of the code I made elsewhere for creating non-linear … Continue reading

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December 18th: Almost Perfect

Spent some more time on frame dragging, it’s working almost exactly how I want it to now. The rest is pretty much a matter of minor bug fixes, and low priority. Tomorrow I add a shitload of sliders for all … Continue reading

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December 17th: Smooth

Okay frame dragging is getting there. It mostly works except for a couple of spots where the interface leaves something to be desired. A day of fiddling should do it. I dunno why I was so frustrated by this before. … Continue reading

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