Category Archives: Production

June 11th: Flip

Started in on the left-facing stop animation. Got most of the basics blocked in, just need to do the details now. Accidentally overwrote the right-facing version, but fortunately version control came to my rescue and I was able to split … Continue reading

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June 5th: Repository

Okay I’ve got the repository all connected up again, did a bit more animation work, and a very small amount of programming on Candle.

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June 4th: Burning

Okay, recovered a bit from the heat. Still pretty tiring, but I’m getting stuff done again. A bit of music writing, a bit of EverEnding animation, couple hours of streaming, and some other miscellaneous tasks. Also working on getting my … Continue reading

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May 17th: Splits

I’m working on two projects again. I don’t feel I’m yet in a position to gauge whether this is good or bad for my productivity overall. This animation is still very difficult and time-consuming. I’m not really seeing a way … Continue reading

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March 22nd: Switching Over

Last couple of days have mostly been spent trying to get a website set up to create a centralized location for my work and from which to promote EverEnding, and also setting up a non-local code repository for the game … Continue reading

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February 14th: Tile Template

So I’m working on planning out all the tilesets. First I made a spreadsheet planning out what sorts of tiles went in which tileset bank. I think I was pretty thorough, and even if I missed a few there’s a … Continue reading

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January 18th: Double Up

Okay took my first run at trying to work on EverEnding and AnxEdit concurrently today. Not wildly successful, but I was actually pretty tired to start with so I don’t take that as especially discouraging. Anyway, I hooked up some … Continue reading

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