Monthly Archives: January 2014

January 30th: More writing

I’m really getting this aspect of the back story nailed down, but I’m also really really tired right now so I’m not going to go into a lot of detail. I’ll just leave this here though. “First of The Assembly, … Continue reading

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January 29th: Background

I ended up exhausting myself just doing one thing and another today and got almost no ‘real work’ done. Bleh. I don’t feel too guilty about it because I don’t think I could have done much to prevent it, but … Continue reading

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January 28th: Easy does it

I was feeling really low energy and depressive today and it was also a writing day, so I didn’t get a ton done. I ended up just spending some more time figuring out bits of back story. I’m discovering a … Continue reading

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January 27th: Myth

Though I’d originally intended on doing some more programming, there’s a chunk of the back story I’ve been itching to flesh out, so I took a couple of hours today to work on that. There was a group of entities … Continue reading

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January 26th: Oopsie

Forgot to update again, sorry. Added the ability to play one of a set of randomized sound effects to the sound behavior, and got started in on the entity editor. Currently it’s possible to click and drag entities around and … Continue reading

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January 25th: Noisemakers

Well, I created the music playing behavior, I made test objects for that and the sound effects behavior, and I tested them both in game. I’m actually glossing over a whole lot of debugging that had to happen in the … Continue reading

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January 23rd/24th: Side Paths

I determined to start with a simple solution, and no sooner did I set off down that path than everything started to fall into place. What I needed before I could have a simple solution was a MusicTrack object to … Continue reading

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