Monthly Archives: June 2017

June 29th: Contentious

Got a chunk of commission work done today. Also got in a big fight with a friend which sapped a lot of energy.

Posted in Daily Update, Uncategorized | Leave a comment

June 28th: Sequence

Somethings wrong with the sequence of operations of the whole harvest thing and so far I haven’t had the clarity of thought to dissect it yet. Hopefully soon. Did some miscellaneous house work stuff but in general not a super … Continue reading

Posted in Daily Update | Leave a comment

June 27th: 34

I am 34 today. Harvest system is coming along but still ain’t working quite right. It’s at least spawning entities and properly recovering after a certain amount of time now, but beyond that the system still has a lot of … Continue reading

Posted in Daily Update | Leave a comment

June 26th: Sidetracks

Ended up getting very sidetracked what with one thing and another, but got a little bit of progress in on the whole harvest system thing. Think it’s getting close to up and running, and this could be a big step … Continue reading

Posted in Daily Update, Uncategorized | Leave a comment

June 25th: Sugar

Finished the dissolve effect I think, and also the stencil thing I added to my animation class. Both of these still need to be tested, but I’ll probably just leave them as-is and fix the problems as they come. I … Continue reading

Posted in Daily Update | Leave a comment

June 24th: Owl Who?

Weird day but I think reasonably productive. Wrote a good blog piece (I think), did some dishes, made some bbq pork, did a bit of commission work, played some games. Been working on trying to get out and walk around … Continue reading

Posted in Daily Update | Leave a comment

June 23rd: Owl

Did a very bad job of having a sane sleep schedule, but got a few things done. Laundry, commission work, outlined next blog post, and finished creating the dissolve behavior that will be necessary to complete the enemy death effects. … Continue reading

Posted in Daily Update | Leave a comment