Monthly Archives: August 2022

August 31st: Well…

Today and yesterday I ended up mostly working on music stuff, completely ignoring the deadline I had previously set. I haven’t been feeling great this week either, so I’m kind of waiting for my energy and enthusiasm to recover.

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August 29th: Ratty

More work trying to make rat encounters more satisfying. Big changes to camera functionality which fixed some things but made other things feel worse, so will require further tweaking. Fixes to player collision — felt bad sometimes having the player … Continue reading

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August 26th: Attempt

Still felt pretty bad today, but at least tried to get some stuff done. Nothing significant achieved, but made some minor fixes and tweaks. Deadline’s looking unlikely, but we’ll see how I feel next week.

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August 25th: Sinking

Fatigue’s really catching up to me at this point. Got the mini-boss working okay, set up enemy spawners to augment it — these will probably be useful in the future as well. Made some improvements (hopefully) to base enemy class … Continue reading

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August 24th: Taking action

Another minor overhaul of the enemy action system, trying to make a way to catch all common enemy behaviors without needing to define a lot of extra custom actions. In this case, I made it so enemy action objects toggle … Continue reading

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August 23rd: And more rats

Worked on getting animations and scripting for the boss set up today, along with some character writing/scripting.

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August 22nd: Rats

Did a bunch of animation for a mini-boss today. Very tired for whatever reason, but good progress.

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August 19th: Further Notes

Ended up accidentally mostly just writing music again today. Oh well, that’s fine. Did a little bit of testing, bug fixing, and art stuff too — some things that I thought worked are still a little broken.

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August 18th: On-script

Got all the scripting set up for the second boss encounter and resolution, but didn’t test it yet mostly because I didn’t have a ton of energy. Also some art tweaks and stuff.

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August 16th: Setup

Did some work setting up the second boss fight, doing some art for it, rewriting the intro. Also spent a bunch of time writing a piece of music for a later section of the game, completely unnecessary for this deadline.

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