Category Archives: Scheduling

August 24th: Dare

I’ve decided a couple of things. First, while I don’t care a lot about hitting the Ludum Dare deadline, I do think that the idea I’ve come up is pretty solid, and probably won’t take too long to make. Therefore, … Continue reading

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July 5th: Alpha Ambitions

I feel like I’m getting close to getting something that feels like the game is supposed to feel, now, even if only slightly, and it’s super exciting. As I covered in the weekly DevBlog, I think this is really getting … Continue reading

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June 25th: Driven

Well, after spending all day driving and attending to responsibilities that I left behind I don’t have a ton of energy left, but I took the opportunity of this lull to bang out a quick to-do list so that when … Continue reading

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April 27th: Leap Day

I haven’t gotten any more done since my last DevBlog update since most of that time has been taken up by sleeping. This is basically just a placeholder update. I’ll try to get a lot done tonight so I have … Continue reading

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April 20th: Bestiary

I was going my specification into a task list, but after I looked at it I decided that that was kind of redundant, since it’s already basically just a list of engine requirements. The task list is implied. So, rather, … Continue reading

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April 18th: Back to Earth

Now that I’ve planned out the overall flow of the game, it’s time to start seriously thinking about how I’m going to approach implementing these probably seriously overambitious ideas. I spent a while building on my old task list, which … Continue reading

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April 16th: Constellation

During a burst of insomnia last night I planned out the basic flow of the final battle, and just now I sketched out the endings. I don’t know how to feel. I guess it’s time to figure out what part … Continue reading

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