Monthly Archives: June 2014

June 29th: Tension

Nasty anxiety today so I didn’t get a lot done. I started testing out the buttons in the prototype editor and found one parameter that couldn’t be saved properly — rewrote the code to use a set of discrete parameters … Continue reading

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June 27th: Celebration

Was hanging out w/ family for birthday stuff today, but still managed to sneak in a little work session where I fixed the animation bug. I also started trying to figure out how to do a specific effect in the … Continue reading

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June 26th: Smooth-Out

Rather busy and tired today. I figured out what was causing the collision bugs and fixed that (faulty width/height status settings, careless of me), fixed a few other problems. There’s an issue with animations now, where it’s only playing the … Continue reading

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June 25th: Fixer-Upper

I forgot to post yesterday, but I spent that revising the prototype editor to display behaviors properly now that those have been modified. Today I hunted down bugs, and caught quite a few: In particular, I figured out why collision … Continue reading

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June 23rd: Naptime

Even less energy today than yesterday. Plus a pretty nasty headache that’s been coming and going. I think once I’m past this I’ll be basically recovered from caffeine addiction, and fresh and ready to get re-addicted again!

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June 22nd: Reboot

It turns out there’s a big difference between cutting back on caffeine and going off of if completely. Most of today was spent on sleeping or dozing off. A small bit of it was spent in fixing a couple of … Continue reading

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June 21st: Semifunctional

It builds! It doesn’t IMMEDIATELY crash! Now, collision seems to be completely non-functional and I’m sure I’ll find a whole host of other broken stuff as I go, but hey! It’s a start.

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