Monthly Archives: October 2014

October 29th: Blah

I fixed some bugs whatever. I think everything in the detail editor works now, but there’s still a couple of simple features left to add and the particle system itself seems to have a few issues which I’m seeing now … Continue reading

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October 28th: Asymptotic

I was feeling rather tired and irritable today, and I ran into a bunch of little bugs that needed fixing, so it’s not quite wrapped up yet. It got a bit closer, though.

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October 27th: Type

Okay, I made it so that in the behavior editor if you want a particle behavior to affect the particle’s type you can just set the type from a list of all the existing entity types. I haven’t tested it … Continue reading

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October 26th: Advance

Alright. I can’t actually remember what specifically it was, but I got a few more things working — I can set blend modes for facets now and I can set how much a particle effect is pre-advanced when entering a … Continue reading

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October 25th: Meh

Around the time I would have been working today I came down with a headache and couldn’t focus, so I guess today is a weekend day. Whatever, back to work tomorrow.

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October 24th: Import/Export

Importing and exporting of particle types works! This will be a very useful feature if I want to reuse an effect I use in one level in another one, which will probably come up a lot.

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October 23rd: Rearranged

Made it possible to reorder the list of entities by clicking and dragging. This actually has implications for the other editors as well since the same selector class is used in several places, but I can think about that when … Continue reading

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