Monthly Archives: August 2013

August 31st: The Descent

Okay, I’ve got both the rising and falling attacks done now. I’ll need to add a couple of frames of hair/clothing animation to the ends of them just to make it so they can hold indefinitely. I’ll be doing that … Continue reading

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August 29th/30th: Rising and Falling

Okay, I’m cycling my sleep schedule again so I need to do another combined update. I’m losing like a couple of days a month to cycling my sleep patterns, which is kind of a bitch, but oh well. Such is … Continue reading

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August 28th: Feint

Sigh. I don’t think this animation is going to work. It just feels completely unsatisfying. I’ve tweaked it so that it’s a lot better than it was, and it’s still bad. The thing is, even if I polish up the … Continue reading

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August 27th: Weak

Okay. Well. I finished the attack animation, and I tested it in-game, anddd… it’s garbage. It’s weak and unsatisfying and the range looks lousy. The recovery frames, which comprise most of the animation, feel pretty nice, and I think I’ll … Continue reading

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August 26th: Sigh

Another bad day. Got another frame done. Well, at least it’ll be done eventually at this rate. Eventually. The frames look nice too. So there’s that.

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August 25th: Frame Up

I feel shitty in every conceivable way today so I’m not getting a lot done. I did one frame for the jump attack animation, which hopefully will give me a solid direction to work from tomorrow.

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August 24th: Running Attack

The running attack is complete and is roughed in in-game. Looks pretty good! Next up… probably the jumping attack. Possibly the crouching attack.

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