Monthly Archives: July 2017

July 30th: Dumps

Helped my mom drive a whole bunch of garbage to the dump today, and also did commission work and finished a blog post for tomorrow. Despite being scheduled to do so I didn’t really make much progress on the game … Continue reading

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July 29th: Words

Well I wrote 1100 words for Monday’s blog post, but it still needs some work. I also did some commission work. I was supposed to work on the game more too but I ended up doing commission work instead: Oh … Continue reading

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July 28th: Bits

Didn’t make much progress on the game today for a few reasons, but still poked away a bit at an enemy animation and a background. Also worked on commission stuff a bit.

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July 27th: Angels

Most of my time and energy was taken up by seeing a screening of a production of the second part of the play Angels in America, which is a Very Good play. Still, got some commission work in, though not … Continue reading

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July 26th: Intelligent Design

Today was a bit odd. I realized a couple of flaws in the design of the game — or, perhaps, acknowledged a couple of the flaws I’d been in denial about. So, most of today was spent in deep thought … Continue reading

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July 25th: Turning Point

Not a lot of energy today, but managed to work on the turning animation for the crawler enemy in fits and spurts. I think the general motion looks pretty good now, but it needs like twice as many frames. Turning … Continue reading

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July 23rd/24th

Fixing up sleep schedule. Yesterday and today I did a lot of basic level building, pretty much completely sketched out the ruins section of the game, though there’s still a lot of detail work left to do — some of … Continue reading

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