Monthly Archives: April 2016

April 28th: Tweak

I was pretty busy today so I just did a quick code tweak making it so the run animation mapped to how quickly the character is moving. It looked bad at very low speeds, so right now the entire range … Continue reading

Posted in Animation, Daily Update, Programming | Leave a comment

April 27th: Painstaking

Phew, this animating thing is time consuming. Currently going at a rate of about a frame every 30 minutes, which is… a bit slower than I’d hoped. I’m hoping as I get more experienced this will go faster, but I … Continue reading

Posted in Animation, Daily Update | Leave a comment

April 25th: Clothing Optional?

So I realized that the big sticking point in importing animations from photoshop into aseprite was all the different colors and transparency levels introduced by the character’s translucent clothing. Given that, I realized it’s probably going to be a heck … Continue reading

Posted in Animation, Daily Update, Uncategorized | Leave a comment

April 23rd: Framing The Problem

Phew. Very sleepy, very unproductive. Hoping for better soon, but today’s not great. Did some animating but got frustrated — finished up 30fps prototype anyway, and got it transferred over to Aseprite to start making a finished animation.

Posted in Animation, Bad Day, Daily Update, Uncategorized | Leave a comment

April 21st: Parts

More animation work. I’m basically adding tween frames to each body part individually, testing, fixing mistakes, testing, fixing, moving on to the next body part, etc. Slow going, but kind of satisfying. Definitely hoping the other animations are less labor-intensive. … Continue reading

Posted in Animation, Daily Update, Uncategorized | Leave a comment

April 20th: Framing Questions

More work on the running animation. Lots of just duplicating and arranging layers: Fortunately later animations used a different arrangement of layers which made/makes/will make adding additional frames a lot faster and easier for them, but for this one it’s … Continue reading

Posted in Animation, Daily Update | Leave a comment

April 19th: Sparse

Sorry updates have been so sparse, last week was a disaster for productivity, at least productivity on the game. I guess somehow all of the original animation data for the left-facing run got deleted, which sucks but whatever. Currently working … Continue reading

Posted in Animation, Daily Update | Leave a comment