Monthly Archives: October 2013

October 30th: In Place

I got the harvest animation implemented. I think the overall speed of the motion is perhaps a bit slow, it doesn’t really snap, but other than that it looks pretty solid. There’s still some work to be done in the … Continue reading

Posted in Animation, Daily Update, Programming | Leave a comment

October 29th: Dang I’m Tired

Did the flipped version of the animation. Created the animation play-back files. Didn’t have time to finish the implementation because that would actually require substantive coding work since it’s a whole new behavior. So that’s my thing to do for … Continue reading

Posted in Animation, Daily Update | Leave a comment

October 28th: Harvested

Finally got the animation done. Looks pretty good. Still need to do the flipped version, which I got a bit of work done on before I ran out of steam. Should be able to do that and get them both … Continue reading

Posted in Animation, Daily Update | Leave a comment

October 27th: Snailesque

Added one frame and tweaked the others to animate better. This animation is going agonizingly slow, but that’s mostly a measure of how incredibly distracted I’ve been this week.

Posted in Animation, Daily Update | Leave a comment

October 26th: Late

I need to start getting an earlier start on this stuff, I’ve been exhausted every time I get to Eve work for the last few days and only get the minimum done. Oh well. I added a frame to the … Continue reading

Posted in Animation, Daily Update | Leave a comment

October 25th: Harvest

Started in on the harvest animation today. Got the main key-frame done and one frame leading into it… 4-6 more should give me a smooth motion. Not sure if there should be a loop at the end of it or … Continue reading

Posted in Animation, Daily Update, Game Design | Leave a comment

October 24th: Downhill

Okay, made the ‘animations’ for sliding down slopes. As it turns out, I ended up making four: One each for being on a right or left facing slope while facing either right or left. I have them in place. and … Continue reading

Posted in Animation, Daily Update | Leave a comment