Monthly Archives: November 2015

November 29th: Deceptive

Well, I thought that figuring out what I wanted to do with the animation system would be the hard part and the actual programming would be trivial. I was mostly right, but it turns out there’s one problem that’s surprisingly … Continue reading

Posted in Daily Update, Programming | Leave a comment

November 25th: Offsetting

Found and fixed an animation issue with frame offsets not working correctly with rotation, but it seems like there’s still something not working with the spear throwing animation sync. Getting closer though.

Posted in Daily Update, Programming | Leave a comment

November 24th: Sessioning

Really need to figure out how to focus a bit more on this stuff and get more done. barely scraping at the project atm. Anyway, fixed the problem with throwing angles. Rotation of the spear to match trajectory works in … Continue reading

Posted in Daily Update, Programming | Leave a comment

November 23rd: Habits

Well it’s been a while since the last update. I spent a week traveling, and before that there was the delayed devblog, and there just hasn’t been much progress. But there’s been some! I got all the new animations implemented … Continue reading

Posted in Daily Update, Programming, Uncategorized | Leave a comment

November 13th: Orientation

I’ve been working real piecemeal, just tiny little incremental changes, but they add up I guess. Today I added the option for animations to rotate to match their velocity, something I’ll be using for the spear projectile.

Posted in Daily Update, Programming | Leave a comment

November 12th: Timing

Hm. This spear attack is tricky: I need to have the entity stop when the attack starts, then start moving partway through to match with the steps taken to throw the spear, then stop or slow down again briefly when … Continue reading

Posted in Daily Update, Programming | Leave a comment

November 11th: Half-Functional

I got all the code into place for the basics of the spear version, but the specific timing of the attack isn’t handled yet and I haven’t created the projectile for it to use.

Posted in Daily Update, Programming | Leave a comment