Monthly Archives: April 2013

April 30th: Revolution

Well, now would be a good time for a retrospective on the last three months of daily dev blogging, but I’m kind of tired at the moment so perhaps for the next update. I’ve got rotations working in the level … Continue reading

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April 29th: Adjustments

Okay, I really need to remember to try to do these updates a bit more piecemeal. Right now I’m on another coding exodus where I can’t do any new builds until I finish the part I’m working on. Actually, I … Continue reading

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April 28th: Particanimatin’

Okay! So last night I delved back into my particle code and I hooked up all of the stuff having to do with particle size and rotation and also, incidentally, fixed a misplaced parenthesis that was messing with the mapping … Continue reading

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April 27th: Leap Day

I haven’t gotten any more done since my last DevBlog update since most of that time has been taken up by sleeping. This is basically just a placeholder update. I’ll try to get a lot done tonight so I have … Continue reading

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April 26th: A Sidetrack

No DevBlog update per se today since I instead decided to spend a bit of time working on a concept for Ludum Dare. If you’re not familiar with Ludum Dare, it’s a 48 hour game making competition, the idea being … Continue reading

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April 25th: As long as you’re not TOO particular…

Well, after many hours of work I’ve got the particle system… sort of working? A bit? I’m testing it with 100 particles using some snowflake clip art I found online here. Right now they don’t look too fancy since transparency … Continue reading

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April 24th: Probabilities

I’ve been feeling tired and headachey recently. Some of this is probably a reaction to my not-great sleeping habits and stress, but I think it mostly has to do with Spring finally showing up to ruin my day. Particles, indeed. … Continue reading

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