Monthly Archives: March 2013

March 30th: A New Day

Today was a weird one since I had to completely change my sleep schedule, so basically everything I got done I got done from midnight to 2am and since then I’ve been sleeping, working on other things, and sleeping again. … Continue reading

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March 29th: Storied

Since the last update here I completed the last story that needed to be written for the game. The story is up now in the weekly DevBlog on Problem Machine. In the process of writing that story, I also wrote … Continue reading

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March 28th: Pending

Working on the story I want to put into tomorrow’s DevBlog digest now, so no real update today due to timing peculiarities.

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March 27th: Descended

I’ve finally finished the level flow document for The Descent, and boy is it a doozy! Every level I’ve done so far, even the city which was the previous biggest, have taken at most 3 sheets off of a legal … Continue reading

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March 26th: Ship’s agoin’ down

Hello true believers! Last night I got all– well, mostly– caught up with transcribing my notes into my design files, and followed that up with writing the first set of encounters for The Descent. There’s two more such sets to … Continue reading

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March 25th: Transcript School

Turns out I was wayyy behind on getting my notes transcribed. I just got done transcribing parts 2-2, 2-3, and 2-4 into my notes, along with doing some minor editing and rewriting to keep things in line. Unfortunately it makes … Continue reading

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March 24th: Complete Turnabout

I’ve finished the planning frames for the turn animations. They’re a bit sketchy, but the motion looks good, and I should be able to make some of the motions which feel a bit too extreme smooth out with some motion … Continue reading

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