Tag Archives: Run Cycle

June 21st: TIGJam Part Two

Well. Today I actually got all of the transitions for the running animation working. The transitions themselves were easy to implement due to the groundwork I laid yesterday, but controlling which transitions were selected and loaded in was a bit … Continue reading

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March 24th: Complete Turnabout

I’ve finished the planning frames for the turn animations. They’re a bit sketchy, but the motion looks good, and I should be able to make some of the motions which feel a bit too extreme smooth out with some motion … Continue reading

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March 23rd: Twister

Okay 2am is a bit late for updates, but whatever you’re not my mom shut up (unless you are my mom, in which case hi mom). Since I seem to be trending later rapidly sleep-schedule-wise, I’m probably going to have … Continue reading

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March 22nd: Tired Turning

Still dealing with all the fatigue and anxiety. Got the sixth story done up to a decent level of quality, and it is up in the most recent DevBlog Digest on Problem Machine now. There’s just one left to go … Continue reading

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March 6th: Lofty Aspirations

I actually got some of the animating I was talking about doing done today. Aaaaand I forgot to export it again, but I’d feel bad about ripping you off on that for two days in a row so I’m gonna … Continue reading

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February 24th: A Bad day I think.

Woke up tired, slept some more and was still tired. This trend continued all day long, with very little energy being available for doing actual work. I also had the dang tune I wrote yesterday stuck in my head ALL … Continue reading

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February 22nd: Idle, but not too idle

A lot of today was taken up with doing some errands and, more prominently, figuring out what I’m going to write for tomorrow’s Problem Machine update (a few hundred words in, hopefully I can settle down into a good writing … Continue reading

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