Monthly Archives: December 2014

December 29th/30th: Renewed

Okay, as fun as the holidays were it’s somewhat of a relief that they’re over now. Settled in today to get a bit of work done: Fixed all of the bugs I found in level/map changing transitions, decided the tile … Continue reading

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December 28th: Afterthought

Real tired from working on other stuff today so only had time to get in and fix a couple of bugs that have been bothering me. There was another bug hiding underneath those, so I’ll probably look into that tomorrow, … Continue reading

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December 26th/27th: Occupied

Been too busy to get much work done, but just did some debugging on the room transitioning code. It’s still kind of unreliable, so that’s probably what I’ll be working on for the next day or two, at least until … Continue reading

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December 25th: Holiday

Too tired. Merry Christmas.

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December 23rd/24th: Seasonal

So busy with holiday stuff that I couldn’t get much done, but took a moment today to make it so that level entities reset to their start positions when you start editing the level.

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December 22nd: Travel

Lots of traveling today, but still got a chunk done: Created a new class, ‘EntitySignature’, to track where entities spawn. Levels save entities as signatures now, and certain signatures can be marked to no longer spawn or whatever as necessary. … Continue reading

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December 21st: Memories

Trying to figure out how to make entities affect and be affected by the game state. The most important thing to store is eliminated entities, so I can figure that out first, but I also need to figure out dialogue … Continue reading

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