August 21st: Rearranged

Changing the way I do things, moving furniture, etc. Figuring out some stuff. Not a lot of final decisions made yet, but the pieces are starting to fit into place.

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August 12th: Throws

Spent some more time animating the mask enemy’s rock throwing animation — finished the wind-up, working on the throw now. Also some commission work and a couple hours of streaming.

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August 11th: Logged

Wrote up a devblog, added a more substantial enable/disable system to entity behaviors, and started using that to disable unnecessary behaviors at certain times. There seem to be a few issues right now, though, but I’m pretty tired right now so eh I’ll figure them out tomorrow.

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August 10th: Smoke

The air here is full of smoke. I need to write a devblog. These monthly ones keep messing me up. Mostly worked on commission stuff today.

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August 9th: Fatigue

Incredibly tired now. Got the attack system fully working again with a few improvements, mostly the ability to set individual recoil and delay for every attack type. A smidge of commission work too.

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August 8th: I dunno

Time is getting weird right now. I’ve been up for like 24 hours. Got the attack system basically working again but stun and knockback aren’t currently working for some reason. Also some commission work. Also just some errands and stuff.

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August 6th/7th: Double Duty

Okay I’ve basically cycled over to the next day now, so this update counts for two. Fortunately I actually put in enough work today that it’s not too huge a loss, 2-3 hours — The refactoring of the attack system is mostly done now, and I think this will allow me to make much more interesting attacks in the long run. In the short run it will enable me to make the changes I want to make to the player’s attack system.

Also did some commission work stuff.

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