November 13th: Gap

Got a glass effect and a beam effect working okay. Wanted to get more commission work in but was very low-energy later. Probably want to rearrange schedule a bit to make working on that stuff a little bit easier for me.

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November 11th: Recovery

Unlike yesterday I felt fine. Spent a few hours fiddling with a grappling hook system, but I think it’s time to call it good enough for now and build a level or two to play around in. Streamed a few hours of Hollow Knight..

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November 10th: Crash

Incredibly tired today, just incredibly. Got absolutely nothing done whatsoever. It happens sometimes, and the only thing you can do with it is acknowledge that that’s what today was and hope to make tomorrow better.

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November 9th: Downstream

Spent a lot of time watching streams again today, same as yesterday. Also got a few hours of commission work in and banged out a fairly quick blog post.

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November 7th: Scheduled

Went off schedule but still got a decent amount done. Got the grapple beam foundations set up, streamed some more Dishonored.

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November 6th: Off

Was supposed to be a day off but didn’t really end up working out that way, since there were a number of things I had to do. I guess it was fine, anyway. I might want to take a bit more time off to make up for it.

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November 5th: Cross

Got the camera working, which ended up in the end just being one of the prepackaged solutions — but one which I hadn’t heretofore known existed, so pretty much learning a new technique. Tried to get raycasting working for the grappling beam system but couldn’t quite get it running in the time I had. Streamed a few hours of XCOM 2 and probably lost my campaign, but it was pretty entertaining anyway.

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