Category Archives: Level Design

July 5th: Sideshow

Very sleepy today for whatever dumb reason. Did some streaming, got a bit of level design work done, and studied some 3d modeling, though that particular task didn’t play very nicely with the sleepiness. Still, progress.

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March 31st: More Dirt

It’s coming along. A few of the corner connector-type tiles aren’t very well aligned, but in general I think this is looking real good.

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March 24th: Rotten Lemon

Okay fixed the remaining problems with the channel toggles. Used the new channel toggling to create another rotten lemon for the new template tileset. Looks pretty bad, but it’s a start!

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March 22nd: Switching Over

Last couple of days have mostly been spent trying to get a website set up to create a centralized location for my work and from which to promote EverEnding, and also setting up a non-local code repository for the game … Continue reading

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March 18th: Asymptotic

Getting closer… there’s fewer visible seams now, but it still looks kind of tiley, especially in the big empty spaces near the middle. It’s hard to tell just how, sometimes, but it’s clearly too regular. One of the things on … Continue reading

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March 17th: Lemonade

I think I’m getting close, at least in generalities. As I improve and learn more I may have ideas for how to improve these tiles, but I’m starting to really like the general tone and palette here. I think these … Continue reading

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March 16th: Hard Lighting

Started redrawing the grass tiles to have significantly different lighting depending on the angle of the tile. It’s a pain in the ass, but I already like the way they look better. Also made more tweaks trying to increase start … Continue reading

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