July 22nd: Spikier

Realized I’d neglected to do the actual collision implementation of spikes yesterday so did that today. It’s a bit messy but I tested it and it at least approximately works. Also in the process of doing this I added support for player stun and damage immunity time and stuff like that which will come in handy, so not bad.

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What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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