August 3rd: Anxious

Feeling weird and anxious today so didn’t get a ton done. Figured out a lot of design stuff, though.

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August 2nd: Listless

Did a few hours of figure drawing, which was great, but afterwards felt completely demotivated to do anything else. Eventually I managed to get some commission work done, and a couple of errands.

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August 1st: Stone’s Throw

Working on the mask throw attack animation. Some commission work. Walked almost 3 miles.

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July 31st: Slept in

Woke up at 4 today, got in a lot of commission work and a bit of animation work.

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July 30th: Dumps

Helped my mom drive a whole bunch of garbage to the dump today, and also did commission work and finished a blog post for tomorrow. Despite being scheduled to do so I didn’t really make much progress on the game — I’m kind of getting stuck in a quagmire of design decisions, many of which have implications when it comes to level design and character animation. For now I should probably work on making enemy animations, and once I get this design stuff figured out I can start working on the stuff that has dependencies there. I’ll probably talk more about this in the monthly devblog in 10 days or so.

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July 29th: Words

Well I wrote 1100 words for Monday’s blog post, but it still needs some work. I also did some commission work. I was supposed to work on the game more too but I ended up doing commission work instead: Oh Well.

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July 28th: Bits

Didn’t make much progress on the game today for a few reasons, but still poked away a bit at an enemy animation and a background. Also worked on commission stuff a bit.

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