July 6th: Ticked

Got the game basically working entirely as it did before, maybe even nicer in a few ways. Trying to get everything ironed out with the OpenFL versions so I can test across versions as I go: Pondering the idea of, rather than restructuring my rendering code, just trying to modify OpenFL’s bitmap drawing code to be more efficient, since I really can’t see a reason it would need to be slow, at least for doing the equivalent of Flash’s super-fast copyPixels function. Also wrote a blog post, maybe kind of a weird one but it was what was on my mind.

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July 5th: Refurbished

Okay so I’m rolling back a bunch of changes for now, but in a way where the code is still compatible with OpenFL. Right now it’s running, but some weird issues have been introduced in animation and image loading — in one case there was an issue that’s been here for a while but only came up very rarely, where images would be replaced while loading, so I’m quite pleased to finally have fixed that one. Once I get these last few loading issues ironed out, the game should be running basically as it was before — which might not sound very exciting, but I really want to be able to actually work on it again.

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July 4th: Swapping

I’ve got an idea for how to restructure everything to use the OpenFL-style tile rendering stuff, but it’s not compatible with some of the special effects I’ve done. Not sure whether I want to redo those effects in a different way or approach the rendering in a different way, yet. Mostly ended up putting my actual work hours into commission stuff today while I considered that.

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July 3rd: Assessment

Taking a bit to try to consider my approach to porting the project to OpenFL. I think I’ll have to learn a bit about shaders, which I keep meaning to do anyway, if I’m going to be able to do what I want. In the meanwhile, did some stuff I needed to do today and worked on commission stuff for an hour.

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July 2nd: Barrier

Spent a couple of hours tackling getting the code running in openfl today and… I dunno. It seems like a lot of the stuff I’m trying to do just won’t work, and it’s making me wonder again if it’s worth it. I may need to reconsider.

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July 1st: Reconfigured

Changed figure drawing sessions to a different day since the other ones I’ve been doing have closed. Did figure drawing, did laundry, did a bit of programming but not as much progress as I’d hoped. Feeling very sleepy so I may get to bed a bit earlier than I have been, which is probably for the best.

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June 30th: Flow

Slowly piecing the game back together — right now trying to get an AIR/OpenFL version running, but so much shit got changed at once that I’m having to go through very carefully to fix everything that isn’t functional any more. Basically bug whack-a-mole at this point and for the foreseeable future. Also got in a couple hours of commission work.

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