Tag Archives: Video Game Writing

April 14th: Copy That

Today was mostly just transcribing more notes. I’m thinking that at this point I’m probably going to collate all of these chapter notes into one master design document, which should give me a better idea of the master flow of … Continue reading

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April 11th: Transition

Got a bit into The Interstice today. Slow going, but progress nevertheless. I’m a bit uncomfortable with some of the ideas I came up with, and I’m not 100% sure they’re the right approach, but this discomfort is a feeling … Continue reading

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April 8th: I don’t even know

Oh man what a day. Problem Machine was featured on WordPress.com’s Freshly Pressed feed today, and I got a huge traffic spike. Every time I check my email, now, I have new followers and new likes, which is amazing and … Continue reading

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April 4th: Pandemonium

Today was super busy, since I did the better part of a move relocating myself into a new room. I managed, though, and moreover managed to do a decent day’s work on top of it. Though I didn’t make a … Continue reading

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April 3rd: Settling In

Today was a super long and intense day, but it resolved a lot of the stress which has been hanging over my head and setting my anxiety on fire, so I’m actually feeling pretty good at this point. I didn’t … Continue reading

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April 2nd: I’m Down

Started the crouching animation today by planning out what I want it to look like when it’s finished. Here’s a side-by-side comparison of the standing frame and crouching frame: Bits of this still need changing. Hair needs to be redrawn, … Continue reading

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March 31st: Month Two

Sorry this one is so late, hypothetical readers. Given that I can see by the analytics bar provided by wordpress.com at the top of my site that I haven’t had any visitors in the last 48 hours I’m not THAT … Continue reading

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