August 6th/7th: Double Duty

Okay I’ve basically cycled over to the next day now, so this update counts for two. Fortunately I actually put in enough work today that it’s not too huge a loss, 2-3 hours — The refactoring of the attack system is mostly done now, and I think this will allow me to make much more interesting attacks in the long run. In the short run it will enable me to make the changes I want to make to the player’s attack system.

Also did some commission work stuff.

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What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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