July 23rd/24th

Fixing up sleep schedule. Yesterday and today I did a lot of basic level building, pretty much completely sketched out the ruins section of the game, though there’s still a lot of detail work left to do — some of which may be pending tileset improvements and figuring out what a special effect will look like. Or, really, I’ve figured out the special effect part of the special effect, but I haven’t figured out the aesthetic of the assets to use in the effect. Also fixed some draw order stuff and figured out/coded the problem with changing tileset in the alternate reality effect.

Also commission work plus a stupid argument.


About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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