July 11th: Modifications

Got some changes working today which will more readily allow multiple entity behaviors to all operate on the same values. So, for instance, if one behavior changes the animation’s alpha to 0.7 and another changes it to 0.5, it will become 0.35 instead of overwriting one or the other. This may introduce a few bugs into the system in the short term, but should be a lot more powerful in the long run.

Also did a bit of commission work. I had more stuff on my schedule but I was sleepy so I don’t think I’m going to get to it.


About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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