Got some changes working today which will more readily allow multiple entity behaviors to all operate on the same values. So, for instance, if one behavior changes the animation’s alpha to 0.7 and another changes it to 0.5, it will become 0.35 instead of overwriting one or the other. This may introduce a few bugs into the system in the short term, but should be a lot more powerful in the long run.
Also did a bit of commission work. I had more stuff on my schedule but I was sleepy so I don’t think I’m going to get to it.