July 3rd: Framing Device

Fixed the issues I found in the frame class’s complexDraw function, which was causing issues with flipped animations. Also made some improvements to the dissolve behavior and got entity origins working. The new dissolve behavior looks very cool, and I have ideas for a couple more improvements. Also did some music stuff, some commission work, and some miscellaneous labor.

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What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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