June 23rd: Owl

Did a very bad job of having a sane sleep schedule, but got a few things done. Laundry, commission work, outlined next blog post, and finished creating the dissolve behavior that will be necessary to complete the enemy death effects. Now, that behavior will require some architecting elsewhere to become fully functional I think, but still good progress I’d say.

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What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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