Was getting a bit tired of working on backgrounds so I started working on the enemy death/revival/etc system. Biggest breakthrough was I thought of an effect for when enemies are defeated that should look awesome, solve the problem of the intermediary pre-death stage, AND save me a lot of trouble. It may not be especially efficient performance-wise, but I don’t think it will be too bad. I’m extremely glad I looked up displacement maps for doing that water effect, they really do have a million uses.
Also did some commission work and some yard work and stuff.