Well it turns out the reflections weren’t drawing in the right place and I’d messed up some of the displacement maps, so I fixed that stuff. Water’s getting close to done now, just need to add some texture to the non-reflective parts I think. And, sure, it’s ridiculous to spend like 3 weeks on making nice water, but fuck it this is something I’ve wanted to get done for a while.
Also streamed for 3 hours and did a tiny bit of commission work.
Going on a vacation thingy for a few days starting tomorrow. Prob won’t devblog in the meanwhiles.