May 20th: Through The Looking Glass

Water reflections work now. The fact that I had to counteract the camera’s movement because the draw buffer it was pulling from to make the reflection was itself affected by the motion of the camera was a big tripping point, but I got it figured out. There’s currently a ‘glitch’ where the bottom of the reflection doesn’t draw in if you move low enough but… I actually think that might, in practice, be a good looking effect.

HOWEVER there is currently a nasty problem with some elements jittering back and forth on draw, which looks really bad. So I need to fix that, I need to add ripple effects and stuff to the water, and I need to finish adding the color matrix manipulation stuff I started adding today. I think this water will look pretty rad when I’m done. And yes I know it’s a lot of work to go into a relatively tiny aspect of the game but eh looking rad has to be worth something too, right?


About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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