May 12th: Closer

Well I did the drawing culling that I should have done ages ago and the framerate is like a lot better now. Still not stable 60 all the time, but easily that on levels with little in the way of details/lighting. I can live with this, especially since this should mean it actually will run stable 60 on modern machines. Maybe I can figure out more stuff to optimize later, too.

Didn’t get much else done today, just the devblog and played games with people. Will see if I can outline a post for the weekend before I sleep.

 

Oh also somewhere along the way I managed to create this bug. Not… exactly… sure what’s up with this one.Bug001.jpg

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What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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